![]() ![]() Drum hits falling in the range defined by the target zone are then pulled towards the target marker’s level. There are three horizontal markers on the graph that you can move around – the minimum and maximum “catchment zone”, and the target marker. Incoming audio levels are shown as a horizontally scrolling graph. ![]() ![]() However, the default parameter values almost always work transparently, with little need for extensive tweaking. Inconsistent snare drum hits can be made uniform in level without compression artifacts, or you can dial the effect back for a more natural feel, or even send compression into reverse, pushing the gains away from the desired level, scattering them away from the central point.ĭespite being transparent in normal use, it also has its own unique artifacts which can come about when you “abuse” the settings – it can add analog-style “pops” to certain hits, create volume swells leading into certain hits, and even get glitchy and stuttery at extreme settings. The most obvious use for Drum Leveler is to home in on a certain type of drum in a loop or stem, and then, using look-ahead algorithms, 64-bit double floating point level detection, and transparent amplification, to modify its level positively or negatively. If, like me, you have struggled a bit with compressors and similar dynamics tools, you may find Drum Leveler’s unique approach refreshing and empowering, both from a workflow and functionality perspective. Drum Leveler by Sound Radix is a VST/AU/AAX/RTAS plugin for PC and Mac that is best described as a surgical gain tool, primarily suitable for use on percussive material. ![]()
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